Irclog20090622
From 2009 48 Hour Film Project
IRC log for 22 June 2009
(07:37:14 PM) Fweeb: Wheeeeee!
(07:37:22 PM) Seablade: Hmm I should be ducking home soon, if I do I might miss a slight amount of the meeting, but will try not to
(07:37:27 PM) Seablade: RUN!
(07:37:38 PM) Seablade: guess the timing on that screws up any hope I had of it being fun:)
(07:37:54 PM) Fweeb: :)
(07:49:18 PM) Warren: Let the record show. I was actually early for once.
(07:49:28 PM) Seablade: Wait there is a record?
(07:49:31 PM) Seablade: Crap
(07:52:32 PM) Warren: This is going on all of our "Permanent records"
(07:56:37 PM) slikdigit left the room (quit: "plop!").
(08:07:15 PM) Seablade: Well don't mind me doing a crapload of compilation while this is going on:)
(08:07:34 PM) Seablade: Well technically... this already HAS been going on for 6 minutes hasn't it?
(08:09:18 PM) Warren: Doesn't look like we're at the starting qpoint quite yet.
(08:09:26 PM) Warren: point even
(08:12:05 PM) Fweeb: Warren speaks!
(08:12:18 PM) Fweeb: yeah... we're active :)
(08:12:42 PM) Warren: Well then right on.
(08:13:04 PM) Fweeb: on the positive side of things, I found someone local to be a farm hand and help Bob
(08:13:32 PM) Fweeb: he may show up tonight
(08:14:25 PM) Warren: Right on having more people to handle the techno babble is always a good thing
(08:15:38 PM) Fweeb: indeed
(08:16:30 PM) Fweeb: btw, Seablade and animux01... when you get a chance, go ahead and register at the project wiki ([[../../../../../rva48h|http://projects.handturkeystudios.com/rva48h]])
(08:16:51 PM) Fweeb: I've done some updates there this afternoon
(08:17:26 PM) Fweeb: Not the least of which is the To Do list ([[../../../../To_Do|http://projects.handturkeystudios.com/rva48h/To_Do]])
(08:17:42 PM) Warren: I'll probably need to look huh?
(08:18:11 PM) Fweeb: just to stay abreast... thusfar there's only a bit for you there
(08:18:25 PM) Fweeb: I made a page for writing that reflects some of our email conversations
(08:20:10 PM) Warren: Why do I not see anything but the genre list?
(08:20:37 PM) Fweeb: and inspiration at the bottom?
(08:20:48 PM) Warren: Oh because I'm an idiot and didn't scroll.
(08:20:49 PM) ***Fweeb hasn't fully finished
(08:21:18 PM) Warren: The gap was big enough after the list I didn't realise it continued on first glance
(08:21:38 PM) Fweeb: ah
(08:23:46 PM) Warren: Of the idea of narration, Buddy Film is the only one in the list that is a cause for alarm there. And I'm sure given to the fact these people never seem to strictly enforce genre tropes we can do a work around for it.
(08:24:01 PM) Warren: Thus eliminating the need to discuss the Wild Cards again.
(08:24:14 PM) Fweeb: think Dukes of Hazzard
(08:25:00 PM) Warren: Eh I wouldn't call that part of the "Buddy" genre at all.
(08:25:20 PM) Fweeb: I think also, that it may possibly be worth considering wild cards if we get film de femme (since our pre-pro characters are both decidedly male)
(08:25:28 PM) Warren: But for these people? They'd take it hook line and sinker as such
(08:25:50 PM) Warren: No way the one with the goatee gets a dress
(08:25:50 PM) Fweeb: ?
(08:26:11 PM) Warren: Sorry skip your line and the comment makes more sense
(08:26:18 PM) Fweeb: ah
(08:26:38 PM) Fweeb: You adhere too strictly to genre rules, good sir
(08:26:49 PM) Warren: Also specifically a slinky spaghetti strap dress.
(08:27:00 PM) Fweeb: though I'm not sure a dude in a dress qualifies as film de femme
(08:27:17 PM) Warren: Not at all, however if you call it something it damn sight ought to actually be that something.
(08:27:41 PM) Warren: No we play it straight. She's a woman, people even cat call.
(08:27:56 PM) Fweeb: nah... it ought to fit that something... not necessarily be it
(08:27:57 PM) Warren: But it is a hideous monster with a beard.
(08:28:45 PM) Fweeb: I could see that
(08:28:59 PM) Warren: The way I see it you can't just switch your camera to black and white and do high contrast shots with window blinds and call it noir.
(08:29:16 PM) Warren: Well without looking like a douche
(08:30:08 PM) Warren: However if you cheese it up or use the tropes of a genre in a completely different context you can pull off some interesting things
(08:31:05 PM) Fweeb: indeed
(08:31:33 PM) Warren: On a serious note my main reasoning for discounting the wild cards is the chance of Foreign Film.
(08:31:46 PM) Fweeb: thing is... I think any of the wild cards would be more fun than some of the straight genres
(08:32:23 PM) Warren: Again Foreign Film, is meh. I'd take the chance if we got holiday film though.
(08:32:52 PM) Fweeb: foreign film? we have MONSTERS... they're naturally foreign
(08:32:55 PM) Warren: In honesty Film de Femme and Holiday Film are the big clunkers in the main list.
(08:33:19 PM) Warren: Yeah but you know and I know what foreign film *means*.
(08:33:34 PM) Fweeb: it means subtitles
(08:33:37 PM) Warren: Although it does lend it self to narration
(08:33:37 PM) Fweeb: that's all
(08:33:38 PM) Fweeb: :P
(08:33:53 PM) Fweeb: kung fu movies are foreign films
(08:34:48 PM) Warren: In this context it is meant to be the crap that is percieved as "foreign film"
(08:35:19 PM) Warren: Which means those crap French Films that make me wish to gouge my eyes.
(08:35:32 PM) Seablade_ [n=seablade@8.7.69.46] entered the room.
(08:35:35 PM) Warren: We could subvert it though and just do an anime
(08:35:50 PM) Seablade_: Annoying that is
(08:35:54 PM) Fweeb: I wouldn't guess what they mean... I'd say what we mean
(08:36:03 PM) Fweeb: and that means kung fu movie :P
(08:36:11 PM) Warren: Also Surprise ending, the punchline should be "SHE WAS A DUDE"
(08:36:40 PM) Warren: Then it would get confused with Martial Arts film. An entirely other genre in the comp
(08:36:51 PM) Fweeb: HA
(08:37:05 PM) Fweeb: it could be confused... but not inaccurate
(08:37:13 PM) Fweeb: genres aren't mutually exclusive
Seablade Seablade_
(08:37:20 PM) Fweeb: Seablade_: connection issues?
(08:37:27 PM) Warren: Yeah but that is in fact splitting hairs.
(08:37:30 PM) Seablade_: Among other issues
(08:37:43 PM) Ecks [i=cea7d5fd@gateway/web/freenode/x-56da05289c680342] entered the room.
(08:37:44 PM) Fweeb: Warren: no way!
(08:37:46 PM) Ecks: hey peeps
(08:37:49 PM) Fweeb: Ecks!
(08:37:56 PM) Ecks: sorry about that, didn't check my mails :S
(08:38:04 PM) Fweeb: welcome to the small party
(08:38:23 PM) Fweeb: Ecks: I actually had a question for you
(08:38:24 PM) Ecks: yay!
(08:39:19 PM) Fweeb: What do you think about the possibility of generating the set for this short on the weekend of the event?
(08:39:58 PM) Ecks_ [i=cea7d5fd@gateway/web/freenode/x-09ce1dcabd31ba73] entered the room.
(08:40:04 PM) Ecks_: sorry bout that
(08:40:13 PM) Fweeb: no worries
(08:40:21 PM) ***Fweeb repeats question
Ecks Ecks_
(08:40:32 PM) Fweeb: Ecks_: What do you think about the possibility of generating the set for this short on the weekend of the event?
(08:41:08 PM) Ecks_: Hmm, could be challenging, depends on what kind of set of course. But If there as much shots as last year..yeah I think it could be done
(08:41:18 PM) Ecks_: if there isn't as much shot**
(08:41:23 PM) Fweeb: right...
(08:41:25 PM) Ecks left the room (quit: Ping timeout: 180 seconds).
(08:41:37 PM) brokenjack [i=60eeb54b@gateway/web/freenode/x-f900bcc4fe5f4d6e] entered the room.
(08:41:37 PM) Fweeb: I think we'll definitely be aiming for a much simpler set this year ;)
(08:41:45 PM) Fweeb: ah-ha!
(08:41:46 PM) Ecks_: :)
(08:41:56 PM) Fweeb: brokenjack, meet everyone
(08:42:04 PM) brokenjack: Hey all
(08:42:09 PM) Fweeb: everyone, meet brokenjack... a.k.a. Hal Dowdy
(08:42:11 PM) Seablade_: RUN AWAY!
(08:42:21 PM) Ecks_: Hi.
(08:42:25 PM) Seablade_: Heh
(08:42:27 PM) Fweeb: he's gonna be an additional Blenderhead on Team Richmond
(08:42:27 PM) Seablade_: Howdy Howdy
(08:42:40 PM) Ecks_: nice
(08:42:42 PM) Fweeb: and especially helping with being a data wrangler
(08:42:52 PM) brokenjack: What's the 411 so far
(08:43:23 PM) Fweeb: attendance is light right now, so we're just going over a few things.
(08:43:38 PM) Seablade_: Hey I count as two people at the moment;)
(08:43:45 PM) Seablade_: Can't be that light;)
(08:43:48 PM) Fweeb: Been talking with Warren about writing ideas and Ecks_ on the possibility of modeling the set on the fly
Seablade Seablade_
(08:44:03 PM) Fweeb: And Seablade_ is exhibiting multiple personalities
(08:44:06 PM) Fweeb: :)
(08:44:20 PM) Seablade_: All of them insane;)
(08:44:31 PM) brokenjack: Hide/Hide I hope
(08:44:42 PM) brokenjack: Or is it Hyde
(08:44:46 PM) Warren: Hyde
(08:44:59 PM) Fweeb: brokenjack and Ecks_... when you get a chance, go ahead and register at the project wiki ([[../../../../../rva48h|http://projects.handturkeystudios.com/rva48h]])
(08:45:03 PM) Ecks_: I believe I'd like to create the set on te fly..but we'd definitly need people that works only on the texture for sure..so it can be texture while the modellers start on the next stuff
Seablade Seablade_
(08:45:10 PM) Fweeb: also Seablade_
(08:45:34 PM) Fweeb: Ecks_: fortunately, we can re-use the material library from last year
(08:45:45 PM) Warren: What's our body count of modellers/animators etc.?
(08:46:04 PM) Ecks_: (btw, this year I could act as a backup animator, I practice :)
(08:46:04 PM) ***Fweeb counts heads on the Team list
(08:46:54 PM) Warren: I should rephrase what is the body count of people who will be available to dedicate to it during the project
(08:46:59 PM) Fweeb: we've got about a dozen people who are capable of modeling... and a bit over half a dozen capable of animating
(08:46:59 PM) brokenjack: Did you get my message about the audio engineer?
(08:47:14 PM) Seablade_: brokenjack: No, where was this?
(08:47:15 PM) Fweeb: brokenjack: I did
Seablade Seablade_
(08:47:39 PM) Fweeb: Seablade_, brokenjack works with an audio engineer at BES who might be game for doing our mix locally
(08:47:58 PM) Fweeb: I haven't checked to see if he's an Ardour guy.. but at this point we can't be too picky ;)
(08:47:58 PM) Seablade_: bes?
(08:48:10 PM) Seablade_: Heh whatever works
(08:48:10 PM) brokenjack: He's really good, and expressed an interest when I talked to him this morning. He doesn't know you are looking for one though
(08:48:13 PM) Fweeb: www.bestelevision.com
(08:48:21 PM) Ecks_: off-topic, I finally met Derek, he's in montreal right now :P
(08:48:30 PM) brokenjack: BES...Big Empty Studio
(08:48:31 PM) Fweeb: Ecks_: really? excellent
(08:48:37 PM) Warren: @Fweeb we should assume there will be les than half that number available or free at any time. If we learned anything from last year is everyone is getting pulled in a million directions at once during the 2 days
(08:48:39 PM) Fweeb: brokenjack: hahahaha
(08:48:58 PM) brokenjack: Or Broken Electronic Sh*&%
(08:49:02 PM) Fweeb: Warren: agreed... I'd meant to type something to that extent... just got distracted
(08:49:12 PM) Warren: Surprise
Seablade Seablade_
(08:50:02 PM) Seablade_: Warren: Bah you act like I have previous engagements or something during the weekend?;)
(08:50:04 PM) brokenjack: I will be sending the wife and kid out of town, so you can count on me %100 during the 2 days
(08:50:14 PM) Warren: So @ECKS_ is say four people a viable crew to do this on the fly with (I know that's less than half but as a benchmark)
(08:50:16 PM) Warren: ?
(08:50:23 PM) Fweeb: brokenjack: to bring you up to speed on audio if you want to run it by Grant... we have a composer named Derek, Seablade_ is excellent for sound effects, and we have a cool chick named Althea who will help with audio recording locally
(08:50:42 PM) Ecks_: Warren - Well if the script is done according to 4 people, yeah :P haha
(08:51:13 PM) brokenjack: We can use the audio booth for V.O. if you want?
(08:51:23 PM) Ecks_: but considering the people we have on the team, I think we can pull it off. Last year I did almost nothing in the first night...except making a crappy viking helmet and a maze (that took me about 15min)
(08:51:29 PM) Fweeb: I figure while we write, we've got most blenderheads available for modeling
(08:51:29 PM) Warren: @Seablade & @brokenjack the funny thing was I wasn't thinking of outside issues pulling people at all.
(08:51:42 PM) Seablade_: Warren: I know;)
(08:51:55 PM) Fweeb: one half can work with Jonathan on the additional character and the other half can work with Ecks_ on the set
(08:51:57 PM) Seablade_: Warren: I was having some fun while my head explodes from things breaking during compilations over here;)
(08:52:00 PM) Fweeb: or something along those lines
(08:52:06 PM) Warren: I'd forgot you were working with like an opera or something yeah?
(08:52:14 PM) Seablade left the room (quit: Connection timed out).
(08:52:20 PM) Fweeb: brokenjack: I've actually procurred a sound both
(08:52:23 PM) Fweeb: still have to assemble it
(08:52:25 PM) Fweeb: but I have it!
(08:52:26 PM) Fweeb: :)
(08:52:35 PM) Seablade_: Warren: Yea, its always fun out here
(08:53:06 PM) Seablade_: Fweeb: I still want to know how you got a sound booth before me;)
(08:53:06 PM) Warren: Good times, I assume. (also I'm way too low culture to even understand opera)
(08:53:22 PM) Fweeb: Seablade_: my brother stumbles across the strangest of things :D
(08:53:24 PM) brokenjack: What's the schedule looking like. Will there be the script writing session, then mass panic?
(08:53:26 PM) Warren: You need to meet the scroundrels he surrounds himself with
(08:53:27 PM) Seablade_: Warren: Heh you should find a GOOD opera sometime to try it out.
(08:53:38 PM) Seablade_: Warren: I didn't enjoy the stuff at all till I started working it
(08:53:50 PM) Fweeb: brokenjack: I need to add the page to the wiki, but it looks about like this:
(08:54:10 PM) Fweeb: 1. we get our genre, character, prop, etc.
(08:54:12 PM) brokenjack: My bad I'll have to check it out
(08:54:17 PM) Warren: Interesting. Would being remarkably tone deaf help or hurt?
(08:54:30 PM) Seablade_: Warren: Depends on if the opera is good or bad;)
(08:54:30 PM) Fweeb: 2. Warren, Chris, Roberto, and I bang out a script
(08:54:39 PM) Warren: Also the mass panic sets in on the drive back to write the scrip.
(08:54:44 PM) Warren: script even
(08:54:59 PM) Fweeb: 2a. While the script is being written, the modelers are building the set and an addiitonal character (if necessary)
(08:55:05 PM) Seablade_: While script is being banged out, I take a nap while I can get it;)
(08:55:20 PM) brokenjack: God I remember last year we were up till 2am fri just on the script
(08:55:28 PM) brokenjack: ANd it still sucked!!!
(08:55:34 PM) Fweeb: 3. With the script finalized, Warren begins working on storyboards while we record and dialog necessary
(08:55:50 PM) Warren: Really? The robot script was clocking ten minutes of dialogue by 11
(08:55:50 PM) Seablade_: Yea, one thing I learned from last year is not to puch myself in the first few hours when I can't do much
(08:56:00 PM) Seablade_: push even
(08:56:10 PM) Fweeb: 4. With script, board, and dialog in hand, we begin the animation process... first with cameras
(08:56:21 PM) Warren: oh good clarification I read *touch* and got creeped
(08:56:38 PM) Fweeb: 4a. Each shot gets its camera work animated first... with stand ins for characters and set pieces
(08:57:05 PM) Seablade_: Warren: HehHeh, well I gotta have something to pass the time don't I?
(08:57:27 PM) ***Seablade_ is going to hell for that
(08:57:31 PM) Fweeb: 5. When camera angles get finalized, we consider them frozen... and send the background plates off to the render farm
(08:57:36 PM) Warren: <checks to see if seablade is on the away team...> Knock yourself out champ!
(08:57:54 PM) Fweeb: 6. While the farms cook out the backgrounds, character animation begins, shot by shot
(08:58:24 PM) Fweeb: 7. As character animation shots get finalized, we can go one of two ways:
(08:58:51 PM) Fweeb: 7a. render character animations as alpha'd frames and comp them afterwards
(08:58:52 PM) Fweeb: or
(08:59:26 PM) Fweeb: 7b. pass the character shots and background plates to Andy, who will do a node composite and lighting arrangement from there
(08:59:48 PM) Fweeb: 8. Either way, the last step is the compositing of the characters on to the background
(08:59:52 PM) Ecks_: I suggest 7b :P
(09:00:03 PM) Fweeb: Ecks_: I'm leaning that way as well
(09:00:16 PM) brokenjack: Sounds good.
(09:00:26 PM) Fweeb: but that means we can only really use the Animux farms for rendering composites
(09:00:40 PM) brokenjack: I'm going to have to break away for a few.
(09:00:49 PM) Fweeb: I don't think ResPower or BlenderFabrik allow relative image linking for compositing
(09:00:52 PM) Fweeb: I'll check though
(09:00:57 PM) Fweeb: brokenjack: cool
(09:01:02 PM) Fweeb: thanks for dropping in
(09:01:43 PM) ***Fweeb will likely cut and paste from this IRC log to create that process wiki page :)
(09:02:26 PM) Warren: Catch you later brokenjack
(09:02:34 PM) Fweeb: when I do that, I should remember to include the rest of the audio steps in there
(09:02:37 PM) Fweeb: (sorry Seablade_)
(09:02:38 PM) Fweeb: :)
(09:02:53 PM) Seablade_: Thats ok, we kinda manage ourselves along the way;)
(09:03:08 PM) Seablade_: Besides I need to sit down for a time and correct some mistakes we did last year
(09:03:18 PM) Fweeb: Seablade_: I do think that the grouping shots into time/space related sequences is a good call, though
(09:03:26 PM) Warren: Like not scripting 11 minutes of dialpgue?
(09:03:34 PM) Fweeb: haha
(09:03:34 PM) Warren: er dialogue
(09:03:36 PM) Seablade_: Well I just gotta figure out how to do it in a way that doesn't get int he way:)
(09:03:52 PM) Seablade_: Warren: Bah that was nothing for us, we just mix all that together
(09:04:06 PM) Seablade_: Warren: Now picking robots that have lots of individual noises, that might ahve been a mistake;)
(09:04:11 PM) Fweeb: Seablade_: I do need you to do some codec testing with Derek
(09:04:18 PM) Seablade_: Can do that
(09:04:23 PM) Warren: Oh yeah you weren't in Althea's apartment until 7 in the morning doing edits from the recording were you?
(09:04:46 PM) Seablade_: Warren: Nope I was sitting up in my booth/hole in the wall here, waiting for you to finish them:)
(09:05:29 PM) Seablade_: Not to mention wondering how serious the night guard at my work took his job to see if he found noticed a light still on all night:)
(09:05:32 PM) Warren: Yeah I learned a lesson there. Jokes take a long time to happen when actors get their mitts on them
(09:06:04 PM) Fweeb: We need to tap the list to see who's game to be VO director...
(09:06:14 PM) Warren: @seablade do any night guards take their jobs seriously? Out side of say the guys at Buckingham Palace?
(09:06:55 PM) Warren: I'm out if storyboarding. Otherwise I'd do it. Doing both was a mistake last year
(09:07:08 PM) Fweeb: I may do it... but Chris or Berto could do it
(09:07:09 PM) Ecks_: (sorry if I don't talk much, I'm reading and commenting when I have something to say...just that I'm at school and I'm working on a project)
(09:07:29 PM) Seablade_: Warren: Some do
(09:07:32 PM) Fweeb: Ecks_: understood
(09:07:36 PM) Warren: No worries.
(09:08:12 PM) Warren: When you guys start talking martian (technical mumbo jumbo often with words like "Nodes" I blank completely)
(09:09:38 PM) Fweeb: heh heh
(09:10:03 PM) Fweeb: Seablade_: question
(09:10:13 PM) Fweeb: do you have a web cam out there?
(09:10:17 PM) Seablade_: Yep
(09:10:23 PM) Fweeb: actually, this goes for Ecks_ and animux01, too
(09:10:36 PM) Fweeb: I think it'd be fun to get that up and broadcasting over the weekend
(09:10:38 PM) Warren: @Fweeb If one is doing narration and the other incidental in scene voices this may work as a set up. But I'd rather an outside opinion be used for final say. Personally if I was voicing anything I'd have a hard time being objective one way or the otheron my own stuff.
(09:10:40 PM) Seablade_: Though one thing to keep in mind, is that webcam takes up bandwidth, so on large transfers I would probably want to disconnect it
(09:10:44 PM) Fweeb: so folks can see us being crazy
(09:10:45 PM) Ecks_: hmm I think I have one somewhere at my house
(09:10:52 PM) Fweeb: Seablade_: understood
(09:11:05 PM) Fweeb: I was thinking webcam footage would be perfect for closing credits
(09:11:08 PM) Ecks_: I'll be taking 'production photo' this year around :P
(09:11:11 PM) Seablade_: Being crazy is always good, but it also will help some with energy and with communication I think
(09:11:23 PM) Fweeb: Ecks_: excellent... make sure you email some to us :)
(09:11:25 PM) Seablade_: Energy/Morale probably going to be the big thing if we use them
(09:11:29 PM) Fweeb: Seablade_: agreed
(09:11:36 PM) Warren: Yeah about that. Re: closing credits... I have a plan.
(09:11:55 PM) Fweeb: I've even considered opening the IRC channel to the public that weekend, but that might make things hectic in here :)
(09:12:10 PM) Seablade_: Oh wait, I suppose this means I actually have to be DRESSED in order to work on this, that wasn't part of the rules:)
(09:12:13 PM) Fweeb: then again, it might be that no one notices
(09:12:20 PM) Warren: By the end of the first day Chris Berto and I are generally wrapped on the main project.
(09:12:21 PM) Fweeb: Seablade_: no one said that ;)
(09:12:38 PM) Seablade_: Fweeb: Believe me, if you want morale to go UP, you want me dressed;)
(09:12:42 PM) Fweeb: hahahaha
(09:13:11 PM) Seablade_: Warren is going to be rethinking his "Knock yourself out" comment soon:)
(09:13:13 PM) Warren: He's already admitted to touching himself as part of the production. I didn't sign on for that kind of picture
(09:13:20 PM) Seablade_: HehHeh
(09:13:35 PM) Warren: Damn it keyboard ninja'ed
(09:13:58 PM) Fweeb: Warren: you got your keyboard yoinked?
(09:14:13 PM) Seablade_: By me in fact, on the other side of the nation:)
(09:14:15 PM) Warren: Read it as his joke got in before mine did
(09:14:21 PM) Fweeb: ahhhh
(09:14:36 PM) Fweeb: slow brain for Fweeb today
(09:14:51 PM) Warren: See a guy touching himself got it...Yet you supposedly focused on the event. It has to be explained to.
(09:15:56 PM) Warren: The event being this meeting. Nothing else implied or inferred there Monkey.
(09:16:02 PM) Fweeb: hahaha
(09:16:13 PM) Fweeb: 'sokay... it took me 3 tries to fully parse that sentence anyway
(09:16:20 PM) Fweeb: at any rate, Warren's plan
(09:16:31 PM) ***Fweeb is hoping for a poster design
(09:16:39 PM) Warren: Anyway end of digression. What do you think of mixing still photos drawings and the like into the credits?
(09:17:12 PM) Warren: We have two illustrators and a photog guy effectively on the sidelines after midday Saturday.
(09:17:29 PM) Seablade_: Hmm Illustrations sound fun:0
(09:17:34 PM) Seablade_: err... ;)
(09:17:42 PM) Warren: With Heather doing motion graphic whossits we could make something of the credits
(09:17:43 PM) Fweeb: I think a montage for the credits would be perfect
(09:17:54 PM) Fweeb: we'll have a four minute short and 1 minute of credits
(09:17:59 PM) Fweeb: it's be ridiculous
(09:18:00 PM) Warren: We've got a minute to work with right?
(09:18:18 PM) Fweeb: Warren: correct sir
(09:18:31 PM) Warren: Excellent!
(09:18:49 PM) Warren: This year we need to change our name for real. TEAM FUCK SHIT UP!
(09:19:38 PM) Warren: So yeah, this will prevent me from playing 8 hours of video games on Sunday like last year.
(09:19:47 PM) Fweeb: Heh... we'll use that as the code name for Team Richmond
(09:19:49 PM) Warren: Don't tell my wife about that
(09:19:54 PM) Fweeb: it's appropriate ;)
(09:20:09 PM) Fweeb: rockin'
(09:20:47 PM) Warren: So what are the chances I can get turnaround sheets of the characters this year? And if pushing my luck expression sheets?
(09:20:58 PM) Seablade_: Well I gotta get going here, I gotta go get groceries and get home to cook dinner before the wifey kills me. Ill be back on later, but I doublt yal will still be around
(09:21:22 PM) Fweeb: Warren: should be pretty easy... 'specially since you don't necessarily need them until after the project is done
(09:21:28 PM) Fweeb: Seablade_: cool man... thanks
(09:21:33 PM) Seablade_: yall have fun now
(09:21:35 PM) Seablade_ left the room (quit: "Leaving").
(09:21:49 PM) Warren: Well if I'm producing drawings for the credits, I'd disagree there.
(09:21:59 PM) Fweeb: Warren: ah... I see
(09:22:01 PM) Warren: Later Thomas
(09:22:44 PM) Warren left the room (quit: Nick collision from services.).
(09:23:05 PM) Fweeb: oops... Warren was apparently borrowing someone's name
(09:23:24 PM) warren_ [i=4c6848c3@gateway/web/freenode/x-737a456576e5e0ff] entered the room.
(09:23:31 PM) Fweeb: warren_: wb
(09:23:34 PM) warren_: Well god damn it.
(09:23:41 PM) Fweeb: someone else has your name
(09:23:48 PM) warren_: I just got nuked I'm not sure why
(09:23:57 PM) Fweeb: the reall "Warren" signed on
(09:24:08 PM) warren_: Yeah he doesn't even have the decency to still be on
(09:24:24 PM) Fweeb: he may be... you're warren_ now
(09:24:41 PM) Fweeb: at any rate, I see your point on the turn arounds
(09:24:59 PM) warren_: Yeah yeah whatever. I actually hate being in a room with another Warren. It's happened all of once lifetime and it sucked.
(09:25:00 PM) Fweeb: our lead characters can have turn arounds done ahead of time
(09:25:33 PM) Fweeb: we should totally include crappy storyboards :)
(09:25:35 PM) warren_: Word. It will help with the notion of them being somewhat on model.
(09:25:57 PM) warren_: Ugh. Those are definitely drawings I want people to see.
(09:26:04 PM) Fweeb: :D
(09:27:01 PM) warren_: But yeah I think doing a bunch of different styles might even be interesting, maybe. Depends on our genre really.
(09:27:08 PM) Fweeb: true
(09:28:10 PM) warren_: So other than Tex Avery and Goofy any other ideas? (If you say watch Homeward Bound I quit)
(09:29:08 PM) Fweeb: Actually, the narration bits from the old Duke of Hazzard shows aren't a half bad reference
(09:29:48 PM) Fweeb: the how to idea would be perfect for mockumentary
(09:29:56 PM) warren_: So "Wht the boys didn't know is Roscoe and the gang were hiding just the other side of them trees..."
(09:30:05 PM) warren_: Got it covered.
(09:30:30 PM) Fweeb: narration would be tough in a horror film... unless you pull a campfire story kinda thing
(09:30:40 PM) Fweeb: and I've always found those to be cheesy
(09:30:55 PM) Fweeb: If we get Horror, I'd lean to Army of Darkness
(09:31:05 PM) Fweeb: :P
(09:32:03 PM) warren_: No way the mother fucking cryptkeeper rules!
(09:32:21 PM) warren_: I call him that because he will in fact fuck your mother.
(09:32:30 PM) Fweeb: hahaha
(09:32:34 PM) Fweeb: fair enough
(09:34:01 PM) warren_: Oh I didn't even read the Army of Darkness part.
(09:34:07 PM) warren_: That would work too.
(09:34:32 PM) Fweeb: glad you agree
(09:37:49 PM) warren_: Well in that case I revoke my agreement.
(09:38:11 PM) warren_: So anymore thoughts story wise?
(09:38:25 PM) warren_: What genres are you willing to shun, etc?
(09:38:56 PM) Fweeb: I think I'll make a short list of genres that don't sound as fun as any of the wildcards
(09:39:37 PM) Fweeb: Buddy, Drama, Film de Femme, Holiday, Musical/Western, Romance
(09:39:46 PM) Fweeb: though twisting Romance might be interesting
(09:40:02 PM) Fweeb: like making the round character fall in love with a door knob
(09:41:43 PM) Fweeb: or something like the Pixar short... um... what's the name...
(09:41:48 PM) Fweeb: Knick Knack?
(09:42:36 PM) ***Fweeb hunts
(09:42:41 PM) Fweeb: yup... that's the one
(09:45:04 PM) warren_: Also I have an idea for Western.
(09:45:20 PM) Fweeb: http://www.youtube.com/watch?v=Cb74UZ9cjh4
(09:45:21 PM) warren_: But it's really just the opening shot.
(09:46:00 PM) Fweeb: really?
(09:46:01 PM) Fweeb: do go on
(09:49:12 PM) warren_: Sorry was watching knick knack
(09:49:20 PM) Fweeb: no worries
(09:49:33 PM) Fweeb: that short is good and short and good
(09:49:37 PM) warren_: Anyway Black screen. Bit of narration blah blah. Tough spot yadda yadda.
(09:50:12 PM) warren_: Then gunfire errupts and as it does each shot makes a hole with light beaming through.
(09:50:31 PM) Fweeb: ooh... nice
(09:50:35 PM) warren_: After the shot is done the characters have been silhouetted
(09:50:44 PM) warren_: As they were missed each time.
(09:51:04 PM) Fweeb: that needs to come up as a gag later on
(09:51:06 PM) warren_: Then we also have the light for which the rest of the short would be seen through
(09:51:27 PM) Fweeb: silhouettes again.. but one with a hole in him
(09:51:37 PM) Fweeb: (not so much a gag as an effect)
(09:51:50 PM) warren_: Well the main point to me is the Scooby Doo black screen and then more importantly a fixed lighting arrangement
(09:52:13 PM) warren_: Oh it's totally a gag
(09:52:17 PM) Fweeb: silhouettes throughout?
(09:52:32 PM) Fweeb: could be interesting
(09:52:48 PM) warren_: No no. Once they move away from there spots, the lights from the holes would light them
(09:53:11 PM) warren_: So sometimes the lighting will not be complete
(09:53:16 PM) Fweeb: ah
(09:53:20 PM) warren_: As far as showing the figures
(09:53:22 PM) Fweeb: I could maybe see that
(09:53:44 PM) Fweeb: seems a touch limiting, but mayhaps my mental model isn't synced up fully
(09:53:51 PM) warren_: Anyway that one gag milked could carry half the short
(09:54:15 PM) Fweeb: true
(09:54:26 PM) warren_: How would it be limiting? Once there is light in the shack they're in. It's a normal sequence
(09:54:45 PM) Fweeb: always a question of how much light
(09:54:47 PM) Fweeb: :)
(09:54:52 PM) Fweeb: and where it shines
(09:55:44 PM) warren_: Ah that can definitely be fudged if needed. But think about it beams of light. With certain objects illuminated and others as just silhouettes. Make life simpler
(09:56:17 PM) Fweeb: maybe for modeling, but it could complicate choreography
(09:56:31 PM) warren_: How so?
(09:57:37 PM) Fweeb: the need to be aware of light before animating
(09:57:49 PM) Fweeb: our current production pipe puts lighting near the end
(09:58:05 PM) warren_: Well couldn't that be part of the BG layers?
(09:58:07 PM) Fweeb: it's not impossible... just something to keep in mind
(09:58:31 PM) warren_: Or is locking light along with cameras totally out of the question?
(09:58:52 PM) Fweeb: again... it's possible, but it can be limiting
(09:59:00 PM) warren_: Personally if a character in its' actions moves in and out of the light it might be interesting
(09:59:24 PM) warren_: Anyway there is only a one in 12 or 13 chance it is even an issue
(09:59:30 PM) Fweeb: :)
(09:59:48 PM) Fweeb: and even then, I may lean towards risking it with the wild card
(10:00:06 PM) warren_: Buddy film, unless we have one character narrating the actions of the pair it is going to be hard to read as such.
(10:00:27 PM) warren_: Buddy films are really hinged on the dynamic of two charaters specifically.
(10:00:55 PM) Fweeb: I don't see the problem with narrating the actions of two characters
(10:01:25 PM) Fweeb: but I'd lean away from buddy film because it's personally less interesting to me
(10:01:55 PM) warren_: Well as long as it is one clear narration. Multiple narration can be a nightmare...unless we do it where the two narrating voices are trying to talk over each other a bit.
(10:02:28 PM) Fweeb: nah... one narrator... and the characters may have a line here or there... along with grunts etc
(10:02:44 PM) warren_: Two people telling the same story at the same time from two points of view could be interesting. Like the old Donald Duck shorts where the animator is a character who is fucking with Donald
(10:02:55 PM) Fweeb: Daffy Duck
(10:03:07 PM) warren_: Fuck that was Daffy wasn't it?
(10:03:16 PM) Fweeb: yup
(10:03:25 PM) Fweeb: and it was Bugs messing with him
(10:03:39 PM) warren_: But yeah. I actually like that concept anyway.
(10:04:02 PM) warren_: I thought there was more than just the one that ended with "I'm a stinker aren't I"
(10:04:14 PM) brokenjack: Ok you can start the party again...I'm back
(10:04:15 PM) Fweeb: they started cross cutting a few
(10:04:21 PM) Fweeb: brokenjack: wb!
(10:05:08 PM) warren_: Seriously it could be along the lines of two people constantly adding to a tall tale. Each out to make themselves look better than the other. Also this idea may be too complicated
(10:05:37 PM) Fweeb: warren_: true... and true
(10:06:00 PM) Fweeb: we don't have to totally eschew character dialogue
(10:06:07 PM) Fweeb: we just have make it really worth it
(10:06:31 PM) Fweeb: brokenjack: I've added you to the mailing list
(10:06:37 PM) Fweeb: you should be getting an email about it shortly
(10:06:39 PM) warren_: However we get Kung Fu and it's going to be a handful of stare downs and then fight choreography sketches.
(10:06:51 PM) brokenjack: Cool thanks...just scanning the past dialpgue
(10:06:53 PM) Fweeb: warren_: no argument here
(10:07:20 PM) Fweeb: hell... we could do that anyway :D
(10:07:27 PM) Fweeb: "make it fit"
(10:07:36 PM) Fweeb: (mostly kidding, of course)
(10:07:39 PM) warren_: Also even with that I feel to do what I'd like would be beyond the scope of 48 hours
(10:11:01 PM) Fweeb: there is htat
(10:11:45 PM) warren_: Tragedy could be as simple as sitting up some grea event that will occur and at the last second a herd of rabid baders eat the characters
(10:11:58 PM) warren_: Er badgers
(10:12:13 PM) warren_: Wow not typing well tonight at all
(10:12:35 PM) Fweeb: lots of badgers
(10:12:38 PM) warren_: (looks good when the writer is the one that reads the least literate right?)
(10:12:47 PM) Fweeb: could get complicated to animate
(10:12:49 PM) Fweeb: but
(10:12:52 PM) Fweeb: we could cheat that
(10:13:18 PM) Fweeb: you mean "reads *as* the least literate"? ;)
(10:13:44 PM) warren_: Yeah as in an image of a large group of badgers that is moved up and down as one straight across and it leaves puddles of blood and body parts behind. Like South Park would do it.
(10:13:47 PM) ***Fweeb braces for a chop
(10:14:03 PM) Fweeb: gotcha
(10:14:13 PM) warren_: Actually I meant The Least Literate.
(10:14:20 PM) brokenjack: You know the journey of one character could be flexible and modular enough where events could be plugged in to determine the ultimate outcome. As a framework before you get the character, prop. tagline. etc.
(10:14:22 PM) warren_: As in a singular title
(10:15:10 PM) warren_: Haha that's kind of how it worked last year. I came up with a story skeleton that concievably fit all genres at once.
(10:15:10 PM) Fweeb: warren_: ah... still... the point remains
(10:15:33 PM) brokenjack: Yeah we did the same thing and that never works
(10:16:01 PM) brokenjack: But then you could just duplivert everything and add some negative Z acc
(10:16:18 PM) warren_: Other than twelve hours of lost time we may have pulled it off.
(10:16:37 PM) warren_: I have no idea what that means at all
(10:17:35 PM) Fweeb: the template is a compelling idea and I agree that we may have pulled it off last year if it weren't for Murphy
(10:17:48 PM) warren_: Also @Fweeb the use of the word "as" is for sucks
(10:17:55 PM) Fweeb: though the concept of doing this on the fly is certainly more interesting
(10:18:19 PM) Fweeb: sucks... or suckers?
(10:18:39 PM) Fweeb: sucks = noun?
(10:18:49 PM) warren_: Oh don't think I won't have concepts floating in the gray area before time. But just like last year nothing is commited until we actually start
(10:19:03 PM) Fweeb: agreed
(10:19:15 PM) Fweeb: hopefully this year I get to participate a bit more in the story development process
(10:19:24 PM) warren_: Re: sucks In this case it certainly is.
(10:19:52 PM) warren_: Looking for an arguement then?
(10:20:21 PM) Fweeb: :D
(10:21:58 PM) warren_: Too bad this is abuse
(10:22:10 PM) Fweeb: what is?
(10:25:12 PM) warren_: Sorry bad Monty Python refernce.
(10:25:16 PM) warren_: reference
(10:26:39 PM) warren_: Anyway at this point, I'm feeling fairly squared away on what it is I've got to do. I think I'm going to make my exit unless there is more you need? Remember bad jokes are mostly free.
(10:27:25 PM) Fweeb: warren_: that's cool
(10:27:30 PM) Fweeb: thanks for signing in
(10:27:39 PM) warren_: Word catch you later this week.
(10:27:42 PM) Fweeb: indeed
(10:27:49 PM) warren_ left the room (quit: "Page closed").
(10:28:23 PM) Fweeb: brokenjack: I added you to the the Team list on the wiki. Feel free to change anything I've typed in there about you (part of the beauty of a wiki)
(10:29:10 PM) brokenjack: Yeah I was just about to go over there.
(10:29:44 PM) Fweeb: :D
