Shotlist

From 2009 48 Hour Film Project

Jump to: navigation, search


Assigned to: Fweeb

Notes: The shots in this sequence are a bit unique because they're the open for the entire animation. Basically, each shot starts of totally dark and a spotlight comes into view. As it does so, it reveals part of the Round character and some portion of the credits (use your discretion for the order used in each shot). The spot hovers on the title long enough to be read and just misses a part of the character escaping the light (hand, arm foot, profile, etc.) The shot ends with the spot leaving the frame in the direction that the character went.

This starts on Round's face... and he quickly bolts off.

ANIMATION COMPLETED RENDER COMPLETED

Shot 1.2

Assigned to:Fweeb

Notes: Title - "Hand Turkey Studios presents" (use the Hand Turkey logo)

ANIMATION COMPLETED RENDER COMPLETED

Shot 1.3

Assigned to:Fweeb

Notes: A foot stepping away

ANIMATION COMPLETED RENDER COMPLETED

Shot 1.4

Assigned to:Fweeb

Notes: Title - "A 48 Hour Film"

ANIMATION COMPLETED RENDER COMPLETED

Shot 1.5

Assigned to:Fweeb

Notes: An arm moves out of view... maybe a flutter from the trench coat.

ANIMATION COMPLETED RENDER COMPLETED

Shot 1.6

Assigned to:Fweeb

Notes: Title - "OVERSATURATED" (we haven't come up with it yet)

ANIMATION COMPLETE RENDER COMPLETED

Shot 2
Assigned to: SAM

Notes: Square enters from right foreground and picks up the tomato with his left hand. At this point, the tomato is desaturated.

Shot 3
Assigned to:Billrey

Notes: Square should look fairly bewildered here. Round is shaking Square's right hand (be aware of tomato).

ANIMATION COMPLETE

COMP AND LIGHT COMPLETE RENDER COMPLETE

Shot 4
Assigned to:Malefico

Notes: Include infomercial-esque text elements that point to the tomato and say things like "Boring" and "Lame"

ANIMATION COMPLETE

COMP AND LIGHT COMPLETE
RENDER COMPLETE

Shot 5
Assigned to:Malefico

Notes: Tomato changes to bright colors. Sound should give a nice "ding" sound or somesuch.

ANIMATION COMPLETE

COMP AND LIGHT COMPLETE
RENDER COMPLETE

Shot 6
Assigned to:Malefico

Notes: Need to double-up and maybe phase shift vomit sounds to make it sound more violent. May nee some broken ground modeled for landed safe. ANIMATION COMPLETE

Shot 7
Assigned to: macouno

Notes: Square wlks in from off-camera... dizzy and dazed. Stars may work well here. ANIMATION COMPLETE

Shot 8
Assigned to:

Notes: More cheeseball pointing text bits here. Make sure flowers are desaturated here.OVERWRITTEN BY SHOT 7 ANIMATION COMPLETE

Shot 9
Assigned to:Billrey

Notes:

ANIMATION COMPLETE

Shot 10
Assigned to: Bob

Notes: Flowers become colorful and non-wilted. Ding!

ANIMATION COMPLETE(unless timing needs refined)

COMP AND LIGHT COMPLETE RENDER COMPLETE

Shot 11 (run off at end)
Assigned to: Billrey

Notes: Bees come in from off screen and start stinging Square... painfully.

ANIMATION COMPLETED

COMP and LIGHT COMPLETED RENDER COMPLETE

Shot 12 (2 - shot; run behind)
Assigned to:Billrey

Notes: Be sure to include Round in this shot with the bees still in pursuit.

ANIMATION COMPLETED

COMP AND LIGHT COMPLETED RENDER COMPLETE

Shot 13 (return to 1 - shot)
Assigned to:Billrey

Notes: Back to the single shot here... Square runs in from the left side, still with bees after him. It may be good to have a damage texture here. Bees evade falling safe.

ANIMATION COMPLETED

COMP AND LIGHT COMPLETED RENDER COMPLETE

Shot 14
Assigned to: malefico

Notes: Square comes back in from the RIGHT.

ANIMATION COMPLETED

COMP AND LIGHT COMPLETED RENDER COMPLETE

Shot 15
Assigned to:Billrey

Notes: More cheesy text. Make sure umbrella is both closed and drab.

ANIMATION COMPLETE RENDER COMPLETE

Shot 16
Assigned to:Billrey

Notes: Umbrelly changes color. Ding!

Umbrella scale: 3.615

ANIMATION COMPLETE

Shot 17
Assigned to:

Notes: Make sure Square is still holding the colorful umbrella.

Umbrella scale: 3.615

ANIMATION COMPLETE

Shot 18
Assigned to:Jarrhead


Umbrella scale: 3.615
ANIMATION COMPLETE

Shot 19
Assigned to:Jarrhead

Notes: Square opens umbrella and turns to the left to try and walk off confidently... as if he's accomplished something by surviving unscathed.

Umbrella scale: 3.615

ANIMATION COMPLETE

Shot 20
Assigned to:Jarrhead

Notes: Make sure the lightening hits the umbrella. Square will drop the umbrella. we have the choice of swapping his texture with a black, burnt texture... or a Square skeleton texture.

The second set of sounds (where he's no longer screaming), Square should be laying on the ground; arm slowly raised... perhaps some animated aftershock zaps.

ANIMATION COMPLETED- (pending review?)
COMP AND LIGHT COMPLETED
RENDER COMPLETE

Shot 21
Assigned to: Jarrhead... currently in progress

Notes: Square walks in from off-screen and stops short of Round... approximately arm's length.

ANIMATION COMPLETED

COMP AND LIGHT COMPLETED

Shot 22
Assigned to: Bob

Notes:

ANIMATION COMPLETE

COMP AND LIGHT COMPLETE RENDER COMPLETE

Shot 23 (wider than storyboard shot)
Assigned to: Bassam

Notes: This is a wider shot than the "hold hold hold hold" (actually, the pulled gun shot is about the shot that we want). No sound here.. and barely any movement...  perhaps an eye twitch. In the last second, Round raises his hand to say something and Square quickly draws a gun on him and shoots him in the head. Round dropps down, off camera.
ANIMATION COMPLETE

Shot 24.1
Assigned to:Billrey

Notes: The first "bang bang bang" screams stay in, but then it's just gunfire. As Square stops to breathe, we see Round's hand reaching up from the lower foreground. This triggers more gunfire in shot 24.2.

Shot 24.2 (Round's hand lifts)
Assigned to:Billrey

Notes: We don't need the middle finger on Square.

Shot 25
Assigned to:Malefico

Notes: Snot would be nice... but optional. ANIMATION COMPLETE

Shot 26
Assigned to:Malefico ANIMATION COMPLETE

Shot "Closing"
Assigned to: Heather/Warren/Berto

Shot 27
Assigned to:Macouno Safe scale: 6:000

ANIMATION COMPLETED

COMP AND LIGHT COMPLETED RENDER COMPLETE

text missing!


Personal tools