To Do
From 2009 48 Hour Film Project
This is the Project's To Do list. We'll be abusing the hell out of this page come the weekend of the event. In the meantime, though, the focus is on our pre-production process. Here's a list of what we should get done before the event starts. If you see a task without someone's name next to it and you feel like volunteering, toss an email to our discussion list and let yourself be known!
Contents |
The Following People Need To Get Me Their Release Form (OR DIEEEEEEEE!!!!!!):
- Jeff
- Jonathan
Characters
Character designs- Roberto (complete)Character models- Jonathan- Character rigs - Jason
Set
The idea here is that it might be fun to, like our mystery third character, let the environment get built on the fly while the script is being written. In order for this to work, though, I need to hear back from the modelers.Confirmed by JS
Modeling
RoundSquaresidewalk and brick wall- JSFedora- JSTrenchcoat for RoundJonathanGroucho Marx disguiseSoapboxJSTomatoJS- Vomit coming from Square
Safe (looney toons style)- JSFlower - Pull from BBB?
- limp/boring
- vibrant/exuberant
Swarm of bees- AndyUmbrellaJSopens/closesJason
Lightning - like The Flash logoJS
HandgunJSstarsJS
Texturing
- Round - unwrap done
Square- texturing done, possibly needs increasing the error limit for SSS when rendering finals
sidewalk- textures and materials donebrick wall - textures doneFedora- textures doneTrenchcoat for Round- textures doneGroucho Marx disguise- unwrap done, no textures needed... sorry guys!Soapbox- textures doneTomato- materials doneSafe- textures done- Flower
Swarm of beesUmbrella- textures doneLightning- no unwrap needed I guess (js)
- Handgun - unwrap done
- stars - unwrap done
Rigging
- Round (Waiting to be rigged by Bassam)
- Square (Being rigged by Bassam)
- Trenchcoat for Round
- Flower
Umbrella
Verify For All Props
- GROUPS
- PROXIES IN RIGS
Rendering
- Command-line FarmerJoe submission script - Bassam, Mark, Jeff
- Weekend testing went well. It seems to work fine on Mark's farm. Still need testing on Jeff's farm. Documentation would also be helpful. --Fweeb 19:11, 13 July 2009 (UTC)
- Library re-linking script (ResPower) - Bob
- Library re-linking script (BlenderFabrik) - Bob
- Test video codecs for sound team (we had codec issues last year... we need to make sure sound can see the video without doing extra work). - Thomas
- Rendering from Blender with the H.264 presets (wrapping h.264 in an AVI file) with mp3 audio appears to work well. --Fweeb 08:03, 2 July 2009 (UTC)
- Sadly MP3 doesn't seem to play with ProTools well, we should see if we can get AAC for audio working there Fweeb. --Seablade 21:25, 12 July 2009 (UTC)
- After testing, we'll have to either split/convert the MP3 from the AVI file, or provide a separate WAV mixdown for ProTools. Both should be pretty easy. --Fweeb 19:07, 13 July 2009 (UTC)
- Sadly MP3 doesn't seem to play with ProTools well, we should see if we can get AAC for audio working there Fweeb. --Seablade 21:25, 12 July 2009 (UTC)
- Rendering from Blender with the H.264 presets (wrapping h.264 in an AVI file) with mp3 audio appears to work well. --Fweeb 08:03, 2 July 2009 (UTC)
Confirm that FFMPEG can perform the necessary pulldown conversion from 24p to 29.97i- Jason
- FFMPEG can not do this unfortunately. It only does reverse telecine. Mencoder offers a solution (commands added to the misc directory in svn), but the resulting files don't play in QuickTime. Sadly, the only real solution seems to be to use Final Cut Pro. --Fweeb 08:03, 2 July 2009 (UTC)
- Confirmed that FCP does the conversion smoothly from an AVI-raw source. --Fweeb 19:16, 6 July 2009 (UTC)
- Upgrade both Animux farms to Blender 2.49a - Mark, Jeff
- Seems to be up on Marks's farm. Still need it up on Jeff's farm. --Fweeb 19:11, 13 July 2009 (UTC)
Other Technological Hurdles
Test webcams and possibly Skype... not only can we get the chance to potentially communicate more clearly, but we'll also have a way to let the world watch on and we'll have some fun video footage for the credits.TinyChat it is, lets see how well it works;)Address the audio Version Control/Bandwidth transfer issues from last year. Looking into bzr for a solution. - ThomasLooks like the sound team is primarily sticking to the SVN workflow for sake of ease. Primarily we are just cutting down dramatically on the amount of transfer we are using.
Personnel Reqiurements
Audio editor for Team Richmond (preferred knowledge w/ Ardour... but we'll take what we can get)- Althea to the rescue!
Additional recommendations?Probably a bit late for them now;)
Legal
- Fill out, sign, and email the Waiver and Release - EVERYONE
- Music Release Form - Derek
- Materials Release Form (photos, sound effects, illustrations, etc.) -
Thomas, Warren, Roberto, Chris
- Team Leader's Agreement and Certification Statement - Jason
